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Diablo 3 reaper of souls infernal machine of putridness
Diablo 3 reaper of souls infernal machine of putridness










diablo 3 reaper of souls infernal machine of putridness diablo 3 reaper of souls infernal machine of putridness diablo 3 reaper of souls infernal machine of putridness

Only one quick encounter borrows art from Diablo 3, so the rest of the five-ish hour-long campaign is flush with exciting new sights to see and ever more impressive demons to smite. The tritely written plot doesn’t successfully carry these ideas for long, but the atmosphere remains thick to the end, resulting in a world that feels imperiled, and more in need of a hero than the first four acts.ĭespite staying on the darker end of the spectrum, Reaper of Souls shows an impressive level of diversity in both its locales and monster designs. Corpses are piled high in cathedrals, civilians run futilely through the streets before being possessed by evil spirits, and civil unrest stirs as it becomes clear that Westmarch’s King is unfit to protect his people. The streets of Westmarch, where the new Act 5 kicks off, are bleak, and filled with scripted events and side-quests that effectively set a tone of hopelessness. While the saturated colors and occasional rainbows that punctuated Diablo 3’s rendition of Sanctuary were pretty to look at, Reaper of Souls tosses all of it aside and splashes the canvas with charcoal shades, and deliciously dreary landscapes that harken back to the Diablo of old.












Diablo 3 reaper of souls infernal machine of putridness