
Everywhere else I seem to just get ♥♥♥♥♥♥ in single rounds. Almost nothing deals significant damage to you and while the stress damage is semi-constant it's always coming from enemies that can be killed fairly easily. That's what I LIKE about Darkest Dungeon, it forces you to make do with what you have.īut yes, as far as I've experienced in the 70 ♥♥♥♥♥♥♥ hours I've played, the ruins are far safer than any other area by a long shot. I don't care if you make sure to always use your "safest options", because sometimes, you're gonna be stuck using a Leper with a 60-something chance to hit. It isn't like Dark Souls where you can ALWAYS handle every situation thrown at you by just paying attention and pressing B sometimes. No amount of preparation is going to save you from said stress nukes, crits, multiple misses in a turn even when you had a fairly high chance to hit, The Collector showing up at the worst times (no, the collector isn't a terribly difficult enemy, but his heads *can* nuke someone down if they feel like it), ect.


And frankly, all this "Darkest Dungeon isn't hard" ♥♥♥♥♥♥♥♥ just feels like gaslighting.

There's a pattern of overconfidence and getting angry about everything.ĭo you have games you don't get angry at every few minutes, or are you like this in every game?ĭarkest Dungeon's the only one, really, because there's *a lot of stupid design decisions*. Nguyên văn bởi Mummel:Who thought that was a good design decision?I'm legitimately considering just starting over completely right now.
